Antrim Biz Club is aimed at pupils in Year 8 -12 in line with Key Stage 3 of the Northern Ireland Curriculum, specifically relating to:
- Learning for Life and Work
- Skills and Capabilities
- Science and Technology
- Mathematics & Numeracy
During the course of the day pupils will develop a range of personal and business skills which will help them develop as students and will aid their decision making process with regards to their future career options.
Personal skills include:
- Team work
- Use of own initiative
- Self esteem
The programmes come from direct requests from schools and include:
Moving Monsters (Key Stage 3, Years 8-10)
Pneumatic systems use the energy stored in compressed air to do work. By controlling the release of the air to pneumatic cylinders, we can turn that energy into movement.
This programme aims at teaching students the strength of science in a fun and interactive way while learning the key principles of pneumatic force and how it impacts motion and movement.
Students will have the opportunity to design, manufacture a prototype and pitch to representative from Pixar for potential inclusion in their next movie.
Jitter Bugs (Key Stage 3, Years 8-10)
The impact caused by static electricity reveals how you can have more power at your fingertips than you ever imagined and how you can transfer this into the world of business.
This programme aims at teaching students the power of science in a fun and interactive way while learning the key principles of the power of static electricity, circuits and movement.
Students will have the opportunity to design, manufacture, package and market the product to local pet store.
Moving Magnetics (Key Stage 3, Years 8-10)
Have you ever wondered why magnets attract and repel each other with a seemingly invisible force that appears as if from nowhere when you place two magnets close to one another?
This programme aims at teaching students how creativity combines with science and works, through the exploration of magnetic properties and the forces of magnets in movement
Students will have the opportunity to design, manufacture a board game and market it to a local toy store.
Blow me Away (Key Stage 3 & 4, Years 8-12)
Wind power is the conversion of wind energy into a useful form of energy, such as using: wind turbines to make electricity, windmills for mechanical power, wind pumps for water pumping or drainage, or sails to propel ships.
This programme aims at teaching students the concept of renewable energy sources and how turbines are used to generate electricity or physically move things
Students will have the opportunity to design, manufacture a wind turbine and prepare a sales pitch to sell the concept of a wind farm to the local community, discussing the advantages and disadvantages.
Dragsters (Key Stage 3 & 4, Years 8-12)
Compressed air is air which is kept under a certain pressure, greater than that of the atmosphere, it is used to power and exert force in today’s world
This programme provides the students with the opportunity to learn about the forces of science, energy, motion and pneumatics and how these all combined can create all sorts.
Students will have the opportunity to design their own dragster and then race them against fellow students, all through the use of compressed air.
Students will then have to identify and secure sponsorship for Formula One car as well as producing marketing material
Toys from Trash ((Key Stage 3, Years 8-10)
You don't have to go to a store to get science and educational toys. Some of the best science toys are the ones you can make yourself using common household material.
This programme provides the students with the opportunity to learn about science in a fun and interactive way through a range of experiments and product development.
Students will have to produce a innovative science toy using recycled materials and pitch to a dragons den style panel of judges